krutothegreen.blogg.se

Unity debug.log not working
Unity debug.log not working













Too often, developers don’t know about an issue until they notice bug reports, bad reviews, or a negative trend in revenues. As a result, they can be quite hard to diagnose. Sometimes these result from developer error, but more often they result from unexpected loads, use cases, or data inputs. When game developers release games or game updates, it’s not uncommon for unexpected bugs and downtime to occur. Load ( "puzzles", typeof (TextAsset ) ) // puzdata.text is a string containing the whole file.

unity debug.log not working

TextAsset puzdata = (TextAsset )Resources. To read it, your script just uses Unity’s built-in Resources class: Unity will automatically package it into your game. Place the textfile (in this example, “puzzles.txt”) in the Resources folder of your Unity project. But if you want to avoid exposing the file’s contents to the public in a shipping game, this may be just the thing.

unity debug.log not working

However the file is not visible to would-be-level editors, so you lose some of the advantages I talked about earlier. This is simple because Unity encrypts the file into your game bundle automatically. The simplest technique is to read a file that Unity has compiled into your game, just as it does for the other game assets like textures, sounds, and models. Method 1: Read a text file embedded in the game’s resources I also cover some of the differences to be aware of when loading data on different platforms. make their own puzzles) even if they don’t have Unity or the Pawns source code!īelow I post the code for the two techniques I used to read text files into Pawns. Even better, by giving public access to the file I have the option to allow other people to mod the game (i.e. By putting this information in a text file, I was able to try changes to the puzzles without leaving the game.

unity debug.log not working

However, sometimes it makes sense to read that data from a file at run-time.įor example: Pawns puzzles are defined by a simple arrangement of game elements on a grid.

unity debug.log not working

Game parameters are often saved directly in the scene, or on prefabs. Unity’s rapid edit-compile-test cycle encourages developers to build game levels interactively in the editor.















Unity debug.log not working